Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_LockAudioStream - Lock an audio stream for serialized access.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_LockAudioStream(SDL_AudioStream *stream);

DESCRIPTION

       Each  SDL_AudioStream  has  an  internal  mutex  it  uses  to  protect its data structures from threading
       conflicts. This function allows an app to lock that mutex, which could be useful if registering callbacks
       on this stream.

       One does not need to lock a stream to use in it most cases, as the stream manages this  lock  internally.
       However,  this  lock is held during callbacks, which may run from arbitrary threads at any time, so if an
       app needs to protect shared data during those callbacks, locking the stream guarantees that the  callback
       is not running while the lock is held.

       As  this  is  just  a  wrapper  over  SDL_LockMutex  for an internal lock; it has all the same attributes
       (recursive locks are allowed, etc).

FUNCTION PARAMETERS

       stream the audio stream to lock.

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_UnlockAudioStream(3)

Simple Directmedia Layer                           SDL 3.2.20                             SDL_LockAudioStream(3)