Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_MapRGBA - Map an RGBA quadruple to a pixel value for a given pixel format.
SYNOPSIS
#include <SDL3/SDL_pixels.h>
Uint32 SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
This function maps the RGBA color value to the specified pixel format and returns the pixel value best
approximating the given RGBA color value for the given pixel format.
If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in
formats with a palette).
If the format has a palette (8-bit) the index of the closest matching color in the palette will be
returned.
If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value
can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and
similarly a Uint8 for an 8-bpp format).
FUNCTION PARAMETERS
format a pointer to SDL_PixelFormatDetails describing the pixel format.
palette
an optional palette for indexed formats, may be NULL.
r the red component of the pixel in the range 0-255.
g the green component of the pixel in the range 0-255.
b the blue component of the pixel in the range 0-255.
a the alpha component of the pixel in the range 0-255.
RETURN VALUE
Returns a pixel value.
THREAD SAFETY
It is safe to call this function from any thread, as long as the palette is not modified.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetPixelFormatDetails(3), SDL_GetRGBA(3), SDL_MapRGB(3), SDL_MapSurfaceRGBA(3)
Simple Directmedia Layer SDL 3.2.20 SDL_MapRGBA(3)