Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_QueryGPUFence - Checks the status of a fence.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       bool SDL_QueryGPUFence(
           SDL_GPUDevice *device,
           SDL_GPUFence *fence);

FUNCTION PARAMETERS

       device a GPU context.

       fence  a fence.

RETURN VALUE

       Returns true if the fence is signaled, false if it is not.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SubmitGPUCommandBufferAndAcquireFence(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_QueryGPUFence(3)