Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RegisterApp - Register a win32 window class for SDL's use.

SYNOPSIS

       #include <SDL3/SDL_main.h>

       bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst);

DESCRIPTION

       This  can  be  called  to  set  the application window class at startup. It is safe to call this multiple
       times, as long as every call is eventually  paired  with  a  call  to  SDL_UnregisterApp,  but  a  second
       registration  attempt  while  a  previous  registration  is  still  active will be ignored, other than to
       increment a counter.

       Most applications do not need to, and should not, call this directly; SDL will call it when  initializing
       the video subsystem.

FUNCTION PARAMETERS

       name   the  window  class  name,  in UTF-8 encoding. If NULL, SDL currently uses "SDL_app" but this isn't
              guaranteed.

       style  the value to use in WNDCLASSEX::style. If name is NULL, SDL currently uses  (CS_BYTEALIGNCLIENT  |
              CS_OWNDC) regardless of what is specified here.

       hInst  the  HINSTANCE  to  use  in  WNDCLASSEX::hInstance.  If  zero,  SDL will use GetModuleHandle(NULL)
              instead.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                                 SDL_RegisterApp(3)