Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RenderClear - Clear the current rendering target with the drawing color.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_RenderClear(SDL_Renderer *renderer);

DESCRIPTION

       This  function  clears  the  entire rendering target, ignoring the viewport and the clip rectangle. Note,
       that clearing will also set/fill all pixels of the rendering target to current renderer  draw  color,  so
       make sure to invoke SDL_SetRenderDrawColor() when needed.

FUNCTION PARAMETERS

       renderer
              the rendering context.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                           SDL 3.2.20                                 SDL_RenderClear(3)