Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex
array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod
are ignored).
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_RenderGeometry(SDL_Renderer *renderer,
SDL_Texture *texture,
const SDL_Vertex *vertices, int num_vertices,
const int *indices, int num_indices);
FUNCTION PARAMETERS
renderer
the rendering context.
texture
(optional) The SDL texture to use.
vertices
vertices.
num_vertices
number of vertices.
indices
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be
rendered in sequential order.
num_indices
number of indices.
RETURN VALUE
for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_RenderGeometryRaw(3)
Simple Directmedia Layer SDL 3.2.20 SDL_RenderGeometry(3)