Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RenderTextureRotated  -  Copy  a  portion of the source texture to the current rendering target, with
       rotation and flipping, at subpixel precision.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                                const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                                double angle, const SDL_FPoint *center,
                                SDL_FlipMode flip);

FUNCTION PARAMETERS

       renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

       angle  an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in  a
              clockwise direction.

       center a  pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation
              will be done around dstrect.w/2, dstrect.h/2).

       flip   an SDL_FlipMode value stating which flipping actions should be performed on the texture.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RenderTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                        SDL_RenderTextureRotated(3)