Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RenderTextureTiled  -  Tile  a  portion  of  the  texture to the current rendering target at subpixel
       precision.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

DESCRIPTION

       The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

FUNCTION PARAMETERS

       renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       scale  the scale used to transform srcrect into the destination rectangle, e.g. a 32x32  texture  with  a
              scale of 2 would fill 64x64 tiles.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RenderTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_RenderTextureTiled(3)