Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.
SYNOPSIS
#include <SDL3/SDL_audio.h>
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
DESCRIPTION
This function unpauses audio processing for a given device that has previously been paused with
SDL_PauseAudioDevice(). Once unpaused, any bound audio streams will begin to progress again, and audio
can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through
SDL_OpenAudioDevice() can be.
FUNCTION PARAMETERS
devid a device opened by SDL_OpenAudioDevice().
RETURN VALUE
for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AudioDevicePaused(3), SDL_PauseAudioDevice(3)
Simple Directmedia Layer SDL 3.2.20 SDL_ResumeAudioDevice(3)