Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);

DESCRIPTION

       This  function  unpauses  audio  processing  for  a  given  device  that  has previously been paused with
       SDL_PauseAudioDevice().  Once unpaused, any bound audio streams will begin to progress again,  and  audio
       can be generated.

       Unlike  in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
       audio will flow. Unpausing an unpaused device is a legal no-op.

       Physical  devices  can  not   be   paused   or   unpaused,   only   logical   devices   created   through
       SDL_OpenAudioDevice() can be.

FUNCTION PARAMETERS

       devid  a device opened by SDL_OpenAudioDevice().

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_AudioDevicePaused(3), SDL_PauseAudioDevice(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_ResumeAudioDevice(3)