Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
DESCRIPTION
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity
stops any rumbling.
Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only
supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use
SDL_RumbleGamepad() instead.
This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
FUNCTION PARAMETERS
gamepad
the gamepad to vibrate.
left_rumble
the intensity of the left trigger rumble motor, from 0 to 0xFFFF.
right_rumble
the intensity of the right trigger rumble motor, from 0 to 0xFFFF.
duration_ms
the duration of the rumble effect, in milliseconds.
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_RumbleGamepad(3)
Simple Directmedia Layer SDL 3.2.20 SDL_RumbleGamepadTriggers(3)