Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);

DESCRIPTION

       Each  call  to  this function cancels any previous trigger rumble effect, and calling it with 0 intensity
       stops any rumbling.

       Note that this is rumbling of the _triggers_ and not the gamepad as  a  whole.  This  is  currently  only
       supported   on   Xbox   One   gamepads.   If  you  want  the  (more  common)  whole-gamepad  rumble,  use
       SDL_RumbleGamepad() instead.

       This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

FUNCTION PARAMETERS

       gamepad
              the gamepad to vibrate.

       left_rumble
              the intensity of the left trigger rumble motor, from 0 to 0xFFFF.

       right_rumble
              the intensity of the right trigger rumble motor, from 0 to 0xFFFF.

       duration_ms
              the duration of the rumble effect, in milliseconds.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RumbleGamepad(3)

Simple Directmedia Layer                           SDL 3.2.20                       SDL_RumbleGamepadTriggers(3)