Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_RunApp  -  Initializes  and  launches  an  SDL application, by doing platform-specific initialization
       before calling your mainFunction and cleanups after  it  returns,  if  that  is  needed  for  a  specific
       platform, otherwise it just calls mainFunction.

SYNOPSIS

       #include <SDL3/SDL_main.h>

       int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved);

DESCRIPTION

       You  can  use  this  if  you want to use your own main() implementation without using SDL_main (like when
       using SDL_MAIN_HANDLED).  When using this, you do not need SDL_SetMainReady().

FUNCTION PARAMETERS

       argc   the argc parameter from the application's main() function, or 0 if the platform's  main-equivalent
              has no argc.

       argv   the  argv  parameter  from  the  application's  main()  function,  or NULL if the platform's main-
              equivalent has no argv.

       mainFunction
              your SDL app's C-style main(). NOT the function you're calling this from! Its name doesn't matter;
              it doesn't literally have to be main.

       reserved
              should be NULL (reserved for future use, will probably be platform-specific then).

RETURN VALUE

       might have more information on the failure.

THREAD SAFETY

       Generally this is called once, near startup, from the process's initial thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                                      SDL_RunApp(3)