Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_SetAudioStreamOutputChannelMap - Set the current output channel map of an audio stream.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count);

DESCRIPTION

       Channel  maps  are  optional;  most  things do not need them, instead passing data in the [order that SDL
       expects](CategoryAudio#channel-layouts).

       The output channel map reorders data that leaving a stream via SDL_GetAudioStreamData.

       Each item in the array represents an input channel, and its value  is  the  channel  that  it  should  be
       remapped  to. To reverse a stereo signal's left and right values, you'd have an array of { 1, 0 }.  It is
       legal to remap multiple channels to the same thing, so { 1, 1 } would duplicate the right channel to both
       channels of a stereo signal. An element in the channel map set to -1 instead of a valid channel will mute
       that channel, setting it to a silence value.

       You cannot change the number of channels through a channel map, just reorder/mute them.

       The  output  channel  map  can  be  changed  at  any  time,  as  output  remapping  is   applied   during
       SDL_GetAudioStreamData.

       Audio  streams  default  to  no  remapping  applied.  Passing  a NULL channel map is legal, and turns off
       remapping.

       SDL will copy the channel map; the caller does not have to save this array after this call.

       If count is not equal to the current number of channels in the audio stream's  format,  this  will  fail.
       This  is  a  safety  measure  to  make sure a race condition hasn't changed the format while this call is
       setting the channel map.

       Unlike attempting to change the stream's format, the output channel map on a stream bound to a  recording
       device is permitted to change at any time; any data added to the stream after this call will have the new
       mapping,  but previously-added data will still have the prior mapping. When the channel map doesn't match
       the hardware's channel layout, SDL will convert the data before feeding it to the device for playback.

FUNCTION PARAMETERS

       stream the SDL_AudioStream to change.

       chmap  the new channel map, NULL to reset to default.

       count  The number of channels in the map.

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread, as it holds  a  stream-specific  mutex  while  running.
       Don't  change the stream's format to have a different number of channels from a a different thread at the
       same time, though!

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetAudioStreamInputChannelMap(3)

Simple Directmedia Layer                           SDL 3.2.20              SDL_SetAudioStreamOutputChannelMap(3)