Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_SetGPUAllowedFramesInFlight - Configures the maximum allowed number of frames in flight.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       bool SDL_SetGPUAllowedFramesInFlight(
           SDL_GPUDevice *device,
           Uint32 allowed_frames_in_flight);

DESCRIPTION

       The  default value when the device is created is 2. This means that after you have submitted 2 frames for
       presentation, if the GPU has not finished working on the  first  frame,  SDL_AcquireGPUSwapchainTexture()
       will  fill  the  swapchain  texture  pointer  with NULL, and SDL_WaitAndAcquireGPUSwapchainTexture() will
       block.

       Higher values increase throughput at the expense of visual latency. Lower values decrease visual  latency
       at the expense of throughput.

       Note that calling this function will stall and flush the command queue to prevent synchronization issues.

       The minimum value of allowed frames in flight is 1, and the maximum is 3.

FUNCTION PARAMETERS

       device a GPU context.

       allowed_frames_in_flight
              the maximum number of frames that can be pending on the GPU.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                 SDL_SetGPUAllowedFramesInFlight(3)