Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_SetGPUAllowedFramesInFlight - Configures the maximum allowed number of frames in flight.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_SetGPUAllowedFramesInFlight(
SDL_GPUDevice *device,
Uint32 allowed_frames_in_flight);
DESCRIPTION
The default value when the device is created is 2. This means that after you have submitted 2 frames for
presentation, if the GPU has not finished working on the first frame, SDL_AcquireGPUSwapchainTexture()
will fill the swapchain texture pointer with NULL, and SDL_WaitAndAcquireGPUSwapchainTexture() will
block.
Higher values increase throughput at the expense of visual latency. Lower values decrease visual latency
at the expense of throughput.
Note that calling this function will stall and flush the command queue to prevent synchronization issues.
The minimum value of allowed frames in flight is 1, and the maximum is 3.
FUNCTION PARAMETERS
device a GPU context.
allowed_frames_in_flight
the maximum number of frames that can be pending on the GPU.
RETURN VALUE
for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_SetGPUAllowedFramesInFlight(3)