Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_SetGPUBufferName - Sets an arbitrary string constant to label a buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_SetGPUBufferName(
SDL_GPUDevice *device,
SDL_GPUBuffer *buffer,
const char *text);
DESCRIPTION
You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function
to avoid thread safety issues.
FUNCTION PARAMETERS
device a GPU Context.
buffer a buffer to attach the name to.
text a UTF-8 string constant to mark as the name of the buffer.
THREAD SAFETY
This function is not thread safe, you must make sure the buffer is not simultaneously used by any other
thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUBuffer(3)
Simple Directmedia Layer SDL 3.2.20 SDL_SetGPUBufferName(3)