Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_SetGPUBufferName - Sets an arbitrary string constant to label a buffer.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_SetGPUBufferName(
           SDL_GPUDevice *device,
           SDL_GPUBuffer *buffer,
           const char *text);

DESCRIPTION

       You  should  use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function
       to avoid thread safety issues.

FUNCTION PARAMETERS

       device a GPU Context.

       buffer a buffer to attach the name to.

       text   a UTF-8 string constant to mark as the name of the buffer.

THREAD SAFETY

       This function is not thread safe, you must make sure the buffer is not simultaneously used by  any  other
       thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUBuffer(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_SetGPUBufferName(3)