Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_SetGPUStencilReference(
SDL_GPURenderPass *render_pass,
Uint8 reference);
FUNCTION PARAMETERS
render_pass
a render pass handle.
reference
the stencil reference value to set.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_SetGPUStencilReference(3)