Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_SetGPUStencilReference(
           SDL_GPURenderPass *render_pass,
           Uint8 reference);

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       reference
              the stencil reference value to set.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                      SDL_SetGPUStencilReference(3)