Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_SetWindowMouseRect - Confines the cursor to the specified area of a window.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);

DESCRIPTION

       Note  that  this  does  NOT  grab the cursor, it only defines the area a cursor is restricted to when the
       window has mouse focus.

FUNCTION PARAMETERS

       window the window that will be associated with the barrier.

       rect   a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will
              be destroyed.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetWindowMouseRect(3), SDL_GetWindowMouseGrab(3), SDL_SetWindowMouseGrab(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_SetWindowMouseRect(3)