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NAME

       SDL_ShowMessageBox - Create a modal message box.

SYNOPSIS

       #include <SDL3/SDL_messagebox.h>

       bool SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);

DESCRIPTION

       If your needs aren't complex, it might be easier to use SDL_ShowSimpleMessageBox.

       This function should be called on the thread that created the parent window, or on the main thread if the
       messagebox has no parent. It will block execution of that thread until the user clicks a button or closes
       the messagebox.

       This  function  may  be  called  at any time, even before SDL_Init().  This makes it useful for reporting
       errors like a failure to create a renderer or OpenGL context.

       On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.

       Note that if SDL_Init() would fail because there isn't any  available  video  target,  this  function  is
       likely  to fail for the same reasons. If this is a concern, check the return value from this function and
       fall back to writing to stderr if you can.

FUNCTION PARAMETERS

       messageboxdata
              the SDL_MessageBoxData structure with title, text and other options.

       buttonid
              the pointer to which user id of hit button should be copied.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_ShowSimpleMessageBox(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_ShowMessageBox(3)