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NAME

       SDL_StorageReady - Checks if the storage container is ready to use.

SYNOPSIS

       #include <SDL3/SDL_storage.h>

       bool SDL_StorageReady(SDL_Storage *storage);

DESCRIPTION

       This  function  should  be  called  in  regular  intervals  until  it  returns  true - however, it is not
       recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You  might
       instead poll this in your game's main loop while processing events and drawing a loading screen.

FUNCTION PARAMETERS

       storage
              a storage container to query.

RETURN VALUE

       Returns true if the container is ready, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                                SDL_StorageReady(3)