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NAME

       SDL_WaitAndAcquireGPUSwapchainTexture  -  Blocks  the thread until a swapchain texture is available to be
       acquired, and then acquires it.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       bool SDL_WaitAndAcquireGPUSwapchainTexture(
           SDL_GPUCommandBuffer *command_buffer,
           SDL_Window *window,
           SDL_GPUTexture **swapchain_texture,
           Uint32 *swapchain_texture_width,
           Uint32 *swapchain_texture_height);

DESCRIPTION

       When a swapchain texture is acquired on  a  command  buffer,  it  will  automatically  be  submitted  for
       presentation when the command buffer is submitted. The swapchain texture should only be referenced by the
       command  buffer used to acquire it. It is an error to call SDL_CancelGPUCommandBuffer() after a swapchain
       texture is acquired.

       This function can fill the swapchain texture handle with NULL in certain cases, for example if the window
       is minimized. This is not an error. You should always make sure to check  whether  the  pointer  is  NULL
       before actually using it.

       The  swapchain  texture  is managed by the implementation and must not be freed by the user. You MUST NOT
       call this function from any thread other than the one that created the window.

       The swapchain texture is write-only and cannot be used as a sampler or for another reading operation.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

       window a window that has been claimed.

       swapchain_texture
              a pointer filled in with a swapchain texture handle.

       swapchain_texture_width
              a pointer filled in with the swapchain texture width, may be NULL.

       swapchain_texture_height
              a pointer filled in with the swapchain texture height, may be NULL.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called from the thread that created the window.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SubmitGPUCommandBuffer(3),                              SDL_SubmitGPUCommandBufferAndAcquireFence(3),
       SDL_AcquireGPUSwapchainTexture(3)

Simple Directmedia Layer                           SDL 3.2.20           SDL_WaitAndAcquireGPUSwapchainTexture(3)