SDL_WaitEvent
Wait indefinitely for the next available event.
- Provided by: libsdl3-doc (Version: 3.2.20+ds-2)
- Source: libsdl3
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Wait indefinitely for the next available event.
#include <SDL3/SDL_events.h>
bool SDL_WaitEvent(SDL_Event *event);
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.