Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       bool SDL_WaitForGPUIdle(
           SDL_GPUDevice *device);

FUNCTION PARAMETERS

       device a GPU context.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_WaitForGPUFences(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_WaitForGPUIdle(3)