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SDL_WindowHasSurface

Return whether the window has a surface associated with it.

#include <SDL3/SDL_video.h>
bool SDL_WindowHasSurface(SDL_Window *window);

the window to query.

Returns true if there is a surface associated with the window, or false otherwise.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

SDL_GetWindowSurface(3)