Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_WriteSurfacePixel - Writes a single pixel to a surface.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for
use in a game engine.
Like SDL_MapRGBA, this uses the entire 0..255 range when converting color components from pixel formats
with less than 8 bits per RGB component.
FUNCTION PARAMETERS
surface
the surface to write.
x the horizontal coordinate, 0 <= x < width.
y the vertical coordinate, 0 <= y < height.
r the red channel value, 0-255.
g the green channel value, 0-255.
b the blue channel value, 0-255.
a the alpha channel value, 0-255.
RETURN VALUE
for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_WriteSurfacePixel(3)