Provided by: libsdl3-doc_3.2.20+ds-2_all 

NAME
SDL_assert - An assertion test that is normally performed only in debug builds.
SYNOPSIS
#include <SDL3/SDL_assert.h>
#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
DESCRIPTION
This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is disabled. This is meant to only
do these tests in debug builds, so they can tend to be more expensive, and they are meant to bring
everything to a halt when they fail, with the programmer there to assess the problem.
In short: you can sprinkle these around liberally and assume they will evaporate out of the build when
building for end-users.
When assertions are disabled, this wraps condition in a sizeof operator, which means any function calls
and side effects will not run, but the compiler will not complain about any otherwise-unused variables
that are only referenced in the assertion.
One can set the environment variable "SDL_ASSERT" to one of several strings ("abort", "break", "retry",
"ignore", "always_ignore") to force a default behavior, which may be desirable for automation purposes.
If your platform requires GUI interfaces to happen on the main thread but you're debugging an assertion
in a background thread, it might be desirable to set this to "break" so that your debugger takes control
as soon as assert is triggered, instead of risking a bad UI interaction (deadlock, etc) in the
application.
MACRO PARAMETERS
condition
boolean value to test.
THREAD SAFETY
It is safe to call this macro from any thread.
AVAILABILITY
This macro is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_assert(3)