Provided by: libsdl3-ttf-doc_3.2.2+ds-1_all 

NAME
TTF_RenderText_Solid - Render UTF-8 text at fast quality to a new 8-bit surface.
HEADER FILE
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_Solid(TTF_Font *font, const char *text, size_t length, SDL_Color fg);
DESCRIPTION
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey,
giving a transparent background. The 1 pixel will be set to the text color.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the
string requires. You can use
TTF_RenderText_Solid_Wrapped () instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with
TTF_RenderText_Shaded ,
TTF_RenderText_Blended , and
TTF_RenderText_LCD .
FUNCTION PARAMETERS
font the font to render with.
text text to render, in UTF-8 encoding.
length the length of the text, in bytes, or 0 for null terminated text.
fg the foreground color for the text.
RETURN VALUE
Returns a new 8-bit, palettized surface, or NULL if there was an error.
THREAD SAFETY
This function should be called on the thread that created the font.
AVAILABILITY
This function is available since SDL_ttf 3.0.0.
SEE ALSO
•(3), TTF_RenderText_Blended(3), •(3), TTF_RenderText_LCD(3), •(3), TTF_RenderText_Shaded(3), •(3),
TTF_RenderText_Solid(3), •(3), TTF_RenderText_Solid_Wrapped(3)
SDL_ttf SDL_ttf 3.2.2 TTF_RenderText_Solid(3)