Crispy Hexen is a port of Raven Software's 1995 game Hexen
that aims to behave as similar to the original DOS version of Hexen as
possible.
- -config file
- Load main configuration from the specified file, instead of the
default.
- Load additional configuration from the specified file, instead of the
default.
- -file file ...
- Load the specified PWAD files. Each succeeding argument is treated as a
PWAD file name until one starts with a dash or the argument list is
exhausted.
- -iwad file
- Specify an IWAD file to use.
- -nomusic
- Disable music.
- -nomusicpacks
- Disable substitution music packs.
- -nosfx
- Disable sound effects.
- -nosound
- Disable all sound output.
- -ravpic
- Take screenshots when F1 is pressed.
- -response file
- Load extra command-line arguments from the given response file. Arguments
read from the file are inserted into the command line, replacing this
argument. A response file can also be loaded using the abbreviated syntax
'@file.rsp'.
- -savedir directory
- Specify a path from which to load and save games. If the directory does
not exist then it will automatically be created.
- -version
- Print the program version and exit.
- -autohealth
- Automatic use of Quartz flasks and Mystic urns.
- -fast
- Fast monsters. This option is not allowed when recording a demo, playing
back a demo or when starting a network game.
- -loadgame s
- Load the game in savegame slot s.
- -moremana
- Mana pickups give 50% more mana. This option is not allowed when recording
a demo, playing back a demo or when starting a network game.
- -nomonsters
- Disable monsters.
- -respawn
- Monsters respawn after being killed.
- -skill skill
- Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables
all monsters.
- -warp x
- Start a game immediately, warping to MAPx.
- -1
- Don't scale up the screen. Implies -window.
- -2
- Double up the screen to 2x its normal size. Implies -window.
- -3
- Double up the screen to 3x its normal size. Implies -window.
- -display x
- Specify the display number on which to show the screen.
- -fullscreen
- Run in fullscreen mode.
- -geometry WxH
- Specify the dimensions of the window. Implies -window.
- -height H
- Specify the screen height, in pixels. Implies -window.
- -noblit
- Disable blitting the screen.
- -nograbmouse
- Don't grab the mouse when running in windowed mode.
- -nomouse
- Disable the mouse.
- -width W
- Specify the screen width, in pixels. Implies -window.
- -window
- Run in a window.
- -autojoin
- Automatically search the local LAN for a multiplayer server and join
it.
- -class n
- Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.
- -connect address
- Connect to a multiplayer server running on the given address.
- -deathmatch
- Start a deathmatch game.
- -dup n
- Reduce the resolution of the game by a factor of n, reducing the amount of
network bandwidth needed.
- Send n extra tics in every packet as insurance against dropped
packets.
- -nodes n
- Autostart the netgame when n nodes (clients) have joined the server.
- -oldsync
- Use original network client sync code rather than the improved sync
code.
- -port n
- Use the specified UDP port for communications, instead of the default
(2342).
- -privateserver
- When running a server, don't register with the global master server.
Implies -server.
- -randclass
- In deathmatch mode, change a player's class each time the player
respawns.
- -server
- Start a multiplayer server, listening for connections.
- -servername name
- When starting a network server, specify a name for the server.
- -solo-net
- Start the game playing as though in a netgame with a single player. This
can also be used to play back single player netgame demos.
- -timer n
- For multiplayer games: exit each level after n minutes.
- -aa file ...
- Equivalent to "-af <files> -as <files>".
- -af file ...
- Simulates the behavior of NWT's -af option, merging flats into the main
IWAD directory. Multiple files may be specified.
- -as file ...
- Simulates the behavior of NWT's -as option, merging sprites into the main
IWAD directory. Multiple files may be specified.
- -deh file ...
- Load the given dehacked patch(es)
- -merge file ...
- Simulates the behavior of deutex's -merge option, merging a PWAD into the
main IWAD. Multiple files may be specified.
- -noautoload
- Disable auto-loading of .wad files.
- -nocheats
- Ignore cheats in dehacked files.
- -nwtmerge file ...
- Simulates the behavior of NWT's -merge option. Multiple files may be
specified.
- -longtics
- Record or playback a demo with high resolution turning.
- -maxdemo size
- Specify the demo buffer size (KiB)
- -nodemoextend
- Record or playback a demo, automatically quitting after either level exit
or player respawn.
- -noshortticfix
- Don't smooth out low resolution turning when recording a demo.
- -playdemo demo
- Play back the demo named demo.lmp.
- -record x
- Record a demo named x.lmp.
- -recordfrom save-num
demo-name
- Load a game from the given savegame slot and record a demo from it.
Equivalent to -loadgame <save-num> -record <demo-name>.
- -strictdemos
- When recording or playing back demos, disable any extensions of the
vanilla demo format - record demos as vanilla would do, and play back
demos as vanilla would do.
- -timedemo demo
- Play back the demo named demo.lmp, determining the framerate of the
screen.
- -gameversion version
- Emulate a specific version of Hexen. Valid values are "1.1" and
"1.1r2".
- -setmem version
- Specify DOS version to emulate for NULL pointer dereference emulation.
Supported versions are: dos622, dos71, dosbox. The default is to emulate
DOS 7.1 (Windows 98).
- -v10override
- If provided, the check for the v1.0 IWAD file is disabled, even though it
will almost certainly cause the game to crash.
- -artiskip
- Don't allow artifacts to be used when the run key is held down.
- -cdrom
- [windows only] Save configuration data and savegames in c:\hexndata,
allowing play from CD.
- -dumpsubstconfig file
- Read all MIDI files from loaded WAD files, dump an example substitution
music config file to the specified file, and quit.
- -mb mb
- Specify the heap size, in MiB.
- -mmap
- Use the OS's virtual memory subsystem to map WAD files directly into
memory.
- -nogui
- If specified, don't show a GUI window for error messages when the game
exits with an error.
- -scripts path
- Development option to specify path to level scripts.
To play, an IWAD file is needed. This is a large file containing
all of the levels, graphics, sound effects, music and other material that
make up the game. IWAD files are named according to the game; the standard
names are:
- doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
- Doom, Doom II, Final Doom
- heretic.wad, hexen.wad, strife.wad
- Heretic, Hexen and Strife (commercial Doom engine games).
- hacx.wad, chex.wad
- Hacx and Chex Quest - more obscure games based on the Doom engine.
- freedm.wad, freedoom1.wad, freedoom2.wad
- The Freedoom open content IWAD files.
The following directory paths are searched in order to find an
IWAD:
- Current working
directory
- Any IWAD files found in the current working directory will be used in
preference to IWADs found in any other directories.
- DOOMWADDIR
- This environment variable can be set to contain a path to a single
directory in which to look for IWAD files. This environment variable is
supported by most Doom source ports.
- DOOMWADPATH
- This environment variable, if set, can contain a colon-separated list of
directories in which to look for IWAD files, or alternatively full paths
to specific IWAD files.
- $HOME/.local/share/games/doom
- Writeable directory in the user's home directory. The path can be
overridden using the XDG_DATA_HOME environment variable (see the
XDG Base Directory Specification).
- /usr/local/share/doom
- /usr/local/share/games/doom
- /usr/share/doom
- /usr/share/games/doom
- System-wide locations that can be accessed by all users. The path
/usr/share/games/doom is a standard path that is supported by most
Doom source ports. These paths can be overridden using the
XDG_DATA_DIRS environment variable (see the XDG Base Directory
Specification).
The above can be overridden on a one-time basis by using the
-iwad command line parameter to provide the path to an IWAD file to
use.This parameter can also be used to specify the name of a particular IWAD
to use from one of the above paths. For example, “-iwad
doom.wad” will search the above paths for the file
doom.wad to use.
This section describes environment variables that control Crispy
Hexen's behavior.
- DOOMWADDIR
- DOOMWADPATH
- See section “IWAD SEARCH PATHS” above.
- PCSOUND_DRIVER
- When running in PC speaker sound effect mode, this environment variable
specifies a PC speaker driver to use for sound effect playback. Valid
options are “Linux” for the Linux console mode
driver, “BSD” for the NetBSD/OpenBSD PC speaker
driver, and “SDL” for SDL-based emulated PC speaker
playback (using the digital output).
- OPL_DRIVER
- When using OPL MIDI playback, this environment variable specifies an OPL
backend driver to use. Valid options are “SDL” for an
SDL-based software emulated OPL chip, “Linux” for the
Linux hardware OPL driver, and “OpenBSD” for the
OpenBSD/NetBSD hardware OPL driver.
- Generally speaking, a real hardware OPL chip sounds better than software
emulation; however, modern machines do not often include one. If present,
it may still require extra work to set up and elevated security privileges
to access.
- $HOME/.local/share/crispy-doom/hexen.cfg
- The main configuration file for Crispy Hexen. See
hexen.cfg(5).
- $HOME/.local/share/crispy-doom/crispy-hexen.cfg
- Extra configuration values that are specific to Crispy Hexen and not
present in Vanilla Hexen. See crispy-hexen.cfg(5).
Chocolate Hexen is part of the Chocolate Doom project, written and
maintained by Simon Howard. It is based on the Hexen source code, released
by Raven Software.
Copyright © id Software Inc. Copyright © Raven
Software Inc. Copyright © 2005-2013 Simon Howard.
This is free software. You may redistribute copies of it under the
terms of the GNU General Public License
<http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the
extent permitted by law.