Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUComputeSamplers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
Uint32 num_bindings);
DESCRIPTION
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS
compute_pass
a compute pass handle.
first_slot
the compute sampler slot to begin binding from.
texture_sampler_bindings
an array of texture-sampler binding structs.
num_bindings
the number of texture-sampler bindings to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUShader(3)
Simple Directmedia Layer SDL 3.2.28 SDL_BindGPUComputeSamplers(3)