Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_CancelGPUCommandBuffer - Cancels a command buffer.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       bool SDL_CancelGPUCommandBuffer(
           SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

       None of the enqueued commands are executed.

       It is an error to call this function after a swapchain texture has been acquired.

       This must be called from the thread the command buffer was acquired on.

       You must not reference the command buffer after calling this function.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

RETURN VALUE

       for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_WaitAndAcquireGPUSwapchainTexture(3),                                 SDL_AcquireGPUCommandBuffer(3),
       SDL_AcquireGPUSwapchainTexture(3)

Simple Directmedia Layer                           SDL 3.2.28                      SDL_CancelGPUCommandBuffer(3)