Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GamepadEventsEnabled - Query the state of gamepad event processing.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_GamepadEventsEnabled(void);

DESCRIPTION

       If  gamepad  events  are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the
       gamepad when you want gamepad information.

RETURN VALUE

       Returns true if gamepad events are being processed, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetGamepadEventsEnabled(3)

Simple Directmedia Layer                           SDL 3.2.28                        SDL_GamepadEventsEnabled(3)