Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GetGamepadProductForID - Get the USB product ID of a gamepad, if available.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id);

DESCRIPTION

       This  can  be  called  before  any  gamepads  are opened. If the product ID isn't available this function
       returns 0.

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID.

RETURN VALUE

       Returns the USB product ID of the selected gamepad. If called on an invalid index, this function  returns
       zero.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadProduct(3), SDL_GetGamepads(3)

Simple Directmedia Layer                           SDL 3.2.28                      SDL_GetGamepadProductForID(3)