Provided by: libsdl3-doc_3.2.28+ds-1_all 

NAME
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUShader(
SDL_GPUDevice *device,
SDL_GPUShader *shader);
DESCRIPTION
You must not reference the shader after calling this function.
FUNCTION PARAMETERS
device a GPU context.
shader a shader to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.28 SDL_ReleaseGPUShader(3)