Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_ReleaseGPUShader(
           SDL_GPUDevice *device,
           SDL_GPUShader *shader);

DESCRIPTION

       You must not reference the shader after calling this function.

FUNCTION PARAMETERS

       device a GPU context.

       shader a shader to be destroyed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.28                            SDL_ReleaseGPUShader(3)