Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_RenderGeometryRaw  -  Render  a  list  of  triangles, optionally using a texture and indices into the
       vertex  arrays  Color  and  alpha   modulation   is   done   per   vertex   (SDL_SetTextureColorMod   and
       SDL_SetTextureAlphaMod are ignored).

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
                          SDL_Texture *texture,
                          const float *xy, int xy_stride,
                          const SDL_FColor *color, int color_stride,
                          const float *uv, int uv_stride,
                          int num_vertices,
                          const void *indices, int num_indices, int size_indices);

FUNCTION PARAMETERS

       renderer
              the rendering context.

       texture
              (optional) The SDL texture to use.

       xy     vertex positions.

       xy_stride
              byte size to move from one element to the next element.

       color  vertex colors (as SDL_FColor).

       color_stride
              byte size to move from one element to the next element.

       uv     vertex normalized texture coordinates.

       uv_stride
              byte size to move from one element to the next element.

       num_vertices
              number of vertices.

       indices
              (optional)  An  array of indices into the 'vertices' arrays, if NULL all vertices will be rendered
              in sequential order.

       num_indices
              number of indices.

       size_indices
              index size: 1 (byte), 2 (short), 4 (int).

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_RenderGeometry(3)

Simple Directmedia Layer                           SDL 3.2.28                           SDL_RenderGeometryRaw(3)