Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_SetGPUTextureName(
           SDL_GPUDevice *device,
           SDL_GPUTexture *texture,
           const char *text);

DESCRIPTION

       You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with SDL_CreateGPUTexture instead of this function
       to avoid thread safety issues.

FUNCTION PARAMETERS

       device a GPU Context.

       texture
              a texture to attach the name to.

       text   a UTF-8 string constant to mark as the name of the texture.

THREAD SAFETY

       This  function is not thread safe, you must make sure the texture is not simultaneously used by any other
       thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.28                           SDL_SetGPUTextureName(3)