Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);

DESCRIPTION

       When  this  texture  is  rendered,  during the copy operation the source alpha value is modulated by this
       alpha value according to the following formula:

       srcA = srcA * alpha

       Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not
       supported.

FUNCTION PARAMETERS

       texture
              the texture to update.

       alpha  the source alpha value multiplied into copy operations.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)

Simple Directmedia Layer                           SDL 3.2.28                     SDL_SetTextureAlphaModFloat(3)