Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture().

SYNOPSIS

       #include <SDL3/SDL_render.h>

       bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);

DESCRIPTION

       If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

FUNCTION PARAMETERS

       texture
              the texture to update.

       blendMode
              the SDL_BlendMode to use for texture blending.

RETURN VALUE

       for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetTextureBlendMode(3)

Simple Directmedia Layer                           SDL 3.2.28                         SDL_SetTextureBlendMode(3)