Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_UnregisterApp - Deregister the win32 window class from an SDL_RegisterApp call.

SYNOPSIS

       #include <SDL3/SDL_main.h>

       void SDL_UnregisterApp(void);

DESCRIPTION

       This can be called to undo the effects of SDL_RegisterApp.

       Most  applications  do  not  need  to,  and  should  not,  call  this  directly;  SDL  will  call it when
       deinitializing the video subsystem.

       It is safe to call this multiple times, as long as every call is eventually paired with a prior  call  to
       SDL_RegisterApp.   The  window  class  will  only  be  deregistered  when  the  registration  counter  in
       SDL_RegisterApp decrements to zero through calls to this function.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.28                               SDL_UnregisterApp(3)