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IMG_ReadXPMFromArrayToRGB888

Load an XPM image from a memory array.

#include <SDL3_image/SDL_image.h>
SDL_Surface * IMG_ReadXPMFromArrayToRGB888(char **xpm);

The returned surface will always be a 32-bit RGB surface. If you want 8-bit indexed colors (and the XPM data allows it), use IMG_ReadXPMFromArray() instead.

When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().

a null-terminated array of strings that comprise XPM data.

Returns a new SDL surface, or NULL on error.

This function is available since SDL_image 3.0.0.

IMG_ReadXPMFromArray(3)