Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       int SDL_AddGamepadMappingsFromFile(const char *file);

DESCRIPTION

       You can call this function several times, if needed, to load different database files.

       If  a  new  mapping is loaded for an already known gamepad GUID, the later version will overwrite the one
       currently loaded.

       Any new mappings for already plugged in controllers will generate SDL_EVENT_GAMEPAD_ADDED events.

       Mappings not belonging to the current platform or with no platform field specified will be ignored  (i.e.
       mappings for Linux will be ignored in Windows, etc).

FUNCTION PARAMETERS

       file   the mappings file to load.

RETURN VALUE

       for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_AddGamepadMapping(3),            SDL_AddGamepadMappingsFromIO(3),           SDL_GetGamepadMapping(3),
       SDL_GetGamepadMappingForGUID(3), SDL_HINT_GAMECONTROLLERCONFIG(3), SDL_HINT_GAMECONTROLLERCONFIG_FILE(3),
       SDL_EVENT_GAMEPAD_ADDED(3)

Simple Directmedia Layer                           SDL 3.2.26                  SDL_AddGamepadMappingsFromFile(3)