Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       void SDL_BindGPUVertexBuffers(
           SDL_GPURenderPass *render_pass,
           Uint32 first_slot,
           const SDL_GPUBufferBinding *bindings,
           Uint32 num_bindings);

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       first_slot
              the vertex buffer slot to begin binding from.

       bindings
              an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values.

       num_bindings
              the number of bindings in the bindings array.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.26                        SDL_BindGPUVertexBuffers(3)