Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_CreateGPUComputePipeline - Creates a pipeline object to be used in a compute workflow.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       SDL_GPUComputePipeline * SDL_CreateGPUComputePipeline(
           SDL_GPUDevice *device,
           const SDL_GPUComputePipelineCreateInfo *createinfo);

DESCRIPTION

       Shader resource bindings must be authored to follow a particular order depending on the shader format.

       For SPIR-V shaders, use the following resource sets:

       • 0: Sampled textures, followed by read-only storage textures, followed by read-only storage buffers

       • 1: Read-write storage textures, followed by read-write storage buffers

       • 2: Uniform buffers

       For DXBC and DXIL shaders, use the following register order:

       • (t[n], space0): Sampled textures, followed by read-only storage textures, followed by read-only storage
       buffers

       • (u[n], space1): Read-write storage textures, followed by read-write storage buffers

       • (b[n], space2): Uniform buffers

       For MSL/metallib, use the following order:

       •  [[buffer]]:  Uniform  buffers,  followed  by read-only storage buffers, followed by read-write storage
       buffers

       • [[texture]]: Sampled textures, followed by read-only storage textures, followed by  read-write  storage
       textures

       There are optional properties that can be provided through props.  These are the supported properties:

       • SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the compute pipeline to create.

RETURN VALUE

       Returns  a  compute  pipeline  object  on  success,  or  NULL  on  failure;  call SDL_GetError() for more
       information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_BindGPUComputePipeline(3), SDL_ReleaseGPUComputePipeline(3)

Simple Directmedia Layer                           SDL 3.2.26                    SDL_CreateGPUComputePipeline(3)