Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
SDL_GPUSampler * SDL_CreateGPUSampler(
SDL_GPUDevice *device,
const SDL_GPUSamplerCreateInfo *createinfo);
DESCRIPTION
There are optional properties that can be provided through props. These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
device a GPU Context.
createinfo
a struct describing the state of the sampler to create.
RETURN VALUE
Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3), SDL_ReleaseGPUSampler(3)
Simple Directmedia Layer SDL 3.2.26 SDL_CreateGPUSampler(3)