Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_CreateTexture - Create a texture for a rendering context.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);
DESCRIPTION
The contents of a texture when first created are not defined.
FUNCTION PARAMETERS
renderer
the rendering context.
format one of the enumerated values in SDL_PixelFormat.
access one of the enumerated values in SDL_TextureAccess.
w the width of the texture in pixels.
h the height of the texture in pixels.
RETURN VALUE
Returns the created texture or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateTextureFromSurface(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3),
SDL_GetTextureSize(3), SDL_UpdateTexture(3)
Simple Directmedia Layer SDL 3.2.26 SDL_CreateTexture(3)