Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_CreateTexture - Create a texture for a rendering context.

SYNOPSIS

       #include <SDL3/SDL_render.h>

       SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);

DESCRIPTION

       The contents of a texture when first created are not defined.

FUNCTION PARAMETERS

       renderer
              the rendering context.

       format one of the enumerated values in SDL_PixelFormat.

       access one of the enumerated values in SDL_TextureAccess.

       w      the width of the texture in pixels.

       h      the height of the texture in pixels.

RETURN VALUE

       Returns the created texture or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateTextureFromSurface(3),        SDL_CreateTextureWithProperties(3),        SDL_DestroyTexture(3),
       SDL_GetTextureSize(3), SDL_UpdateTexture(3)

Simple Directmedia Layer                           SDL 3.2.26                               SDL_CreateTexture(3)