Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_DetachThread - Let a thread clean up on exit without intervention.

SYNOPSIS

       #include <SDL3/SDL_thread.h>

       void SDL_DetachThread(SDL_Thread *thread);

DESCRIPTION

       A  thread  may  be  "detached"  to  signify  that  it  should  not remain until another thread has called
       SDL_WaitThread() on it. Detaching a thread is useful for  long-running  threads  that  nothing  needs  to
       synchronize with or further manage. When a detached thread is done, it simply goes away.

       There  is  no  way  to  recover  the return code of a detached thread. If you need this, don't detach the
       thread and instead use SDL_WaitThread().

       Once a thread is detached, you should usually assume the SDL_Thread isn't safe to reference again, as  it
       will  become  invalid immediately upon the detached thread's exit, instead of remaining until someone has
       called SDL_WaitThread() to finally clean it up. As such, don't detach the same thread more than once.

       If a thread has already exited when passed to SDL_DetachThread(), it will stop  waiting  for  a  call  to
       SDL_WaitThread()  and  clean  up  immediately.  It is not safe to detach a thread that might be used with
       SDL_WaitThread().

       You may not call SDL_WaitThread() on a thread that has been detached. Use either that  function  or  this
       one, but not both, or behavior is undefined.

       It is safe to pass NULL to this function; it is a no-op.

FUNCTION PARAMETERS

       thread the  SDL_Thread  pointer  that  was  returned  from  the SDL_CreateThread() call that started this
              thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_CreateThread(3), SDL_WaitThread(3)

Simple Directmedia Layer                           SDL 3.2.26                                SDL_DetachThread(3)