Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);

DESCRIPTION

       Windows  users  new  to  OpenGL should note that, for historical reasons, GL functions added after OpenGL
       version 1.1 are not available by default. Those functions must be loaded  at  run-time,  either  with  an
       OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.

       SDL_GLContext is opaque to the application.

FUNCTION PARAMETERS

       window the window to associate with the context.

RETURN VALUE

       Returns  the  OpenGL  context  associated  with  window  or NULL on failure; call SDL_GetError() for more
       information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GL_DestroyContext(3), SDL_GL_MakeCurrent(3)

Simple Directmedia Layer                           SDL 3.2.26                            SDL_GL_CreateContext(3)