Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GL_GetCurrentContext - Get the currently active OpenGL context.
SYNOPSIS
#include <SDL3/SDL_video.h>
SDL_GLContext SDL_GL_GetCurrentContext(void);
RETURN VALUE
Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GL_MakeCurrent(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GL_GetCurrentContext(3)