Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GL_GetCurrentContext - Get the currently active OpenGL context.

SYNOPSIS

       #include <SDL3/SDL_video.h>

       SDL_GLContext SDL_GL_GetCurrentContext(void);

RETURN VALUE

       Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GL_MakeCurrent(3)

Simple Directmedia Layer                           SDL 3.2.26                        SDL_GL_GetCurrentContext(3)