Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetAudioDeviceChannelMap - Get the current channel map of an audio device.
SYNOPSIS
#include <SDL3/SDL_audio.h>
int * SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count);
DESCRIPTION
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL
expects](CategoryAudio#channel-layouts).
Audio devices usually have no remapping applied. This is represented by returning NULL, and does not
signify an error.
FUNCTION PARAMETERS
devid the instance ID of the device to query.
count On output, set to number of channels in the map. Can be NULL.
RETURN VALUE
when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_SetAudioStreamInputChannelMap(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GetAudioDeviceChannelMap(3)