Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetAudioStreamInputChannelMap - Get the current input channel map of an audio stream.

SYNOPSIS

       #include <SDL3/SDL_audio.h>

       int * SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count);

DESCRIPTION

       Channel  maps  are  optional;  most  things do not need them, instead passing data in the [order that SDL
       expects](CategoryAudio#channel-layouts).

       Audio streams default to no remapping applied. This is  represented  by  returning  NULL,  and  does  not
       signify an error.

FUNCTION PARAMETERS

       stream the SDL_AudioStream to query.

       count  On output, set to number of channels in the map. Can be NULL.

RETURN VALUE

       when it is no longer needed.

THREAD SAFETY

       It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_SetAudioStreamInputChannelMap(3)

Simple Directmedia Layer                           SDL 3.2.26               SDL_GetAudioStreamInputChannelMap(3)