SDL_GetGPUDeviceDriver
Returns the name of the backend used to create this GPU context.
- Provided by: libsdl3-doc (Version: 3.4.2+ds-1ubuntu1)
- Source: libsdl3
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Returns the name of the backend used to create this GPU context.
#include <SDL3/SDL_gpu.h>
const char * SDL_GetGPUDeviceDriver(SDL_GPUDevice *device);
Returns the name of the device's driver, or NULL on error.
This function is available since SDL 3.2.0.