Provided by: libsdl3-doc_3.2.28+ds-1_all bug

NAME

       SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);

DESCRIPTION

       This  function  is called internally to translate SDL_Gamepad mapping strings for the underlying joystick
       device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you
       are parsing SDL_Gamepad mappings in your own code.

       Note  specially  that  "righttrigger"  and  "lefttrigger"  map  to   SDL_GAMEPAD_AXIS_RIGHT_TRIGGER   and
       SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.

FUNCTION PARAMETERS

       str    string representing a SDL_Gamepad axis.

RETURN VALUE

       Returns  the  SDL_GamepadAxis  enum  corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no
       match was found.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GetGamepadStringForAxis(3)

Simple Directmedia Layer                           SDL 3.2.28                    SDL_GetGamepadAxisFromString(3)