Provided by: libsdl3-doc_3.2.26+ds-2_all bug

NAME

       SDL_GetGamepadButton - Get the current state of a button on a gamepad.

SYNOPSIS

       #include <SDL3/SDL_gamepad.h>

       bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

FUNCTION PARAMETERS

       gamepad
              a gamepad.

       button a button index (one of the SDL_GamepadButton values).

RETURN VALUE

       Returns true if the button is pressed, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       SDL_GamepadHasButton(3), SDL_GetGamepadAxis(3)

Simple Directmedia Layer                           SDL 3.2.26                            SDL_GetGamepadButton(3)