Provided by: libsdl3-doc_3.2.26+ds-2_all 

NAME
SDL_GetGamepadButton - Get the current state of a button on a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS
gamepad
a gamepad.
button a button index (one of the SDL_GamepadButton values).
RETURN VALUE
Returns true if the button is pressed, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GamepadHasButton(3), SDL_GetGamepadAxis(3)
Simple Directmedia Layer SDL 3.2.26 SDL_GetGamepadButton(3)